From the first time I saw a beautiful concept for Shadow of War from George Rushing, I knew that I want to recreate this in UE4. I tried to match the original concept and not the scene from the game (still the game looks fantastic, thank you very much for the freecam mode). All assets and materials are made by me except for few particles from particle demo and 1 fog material from fluidninja.
I used a variety of material techniques such as layered materials with masks, vertex paint masks, world aligned textures, parallax.
Had to use every bit of information I have about lighting and push myself forward to make it look nice.
Thanks everyone for the feedback and help.
https://www.artstation.com/grushing