I was responsible for the full 3D environment pipeline for Act 3 of the game, set in a scorched, ash-covered landscape dominated by massive, fossilized tree-like structures. My work included creating meshes, walkable tree assets, materials, landscape layers, repurposing megascans to our needs and various supporting elements that defined the level’s visual identity.
Game/ Art Director: Tomasz Kisilewicz
Art Lead:
https://www.artstation.com/tomaszcygan
Expert Concept Artist:
https://www.artstation.com/revrite
Environment artists:
https://www.artstation.com/pkusinska
https://www.artstation.com/krzysztof_knysak